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#Fallout nv best energy weapons upgrade
After which you can get Speech, return from exploring the wastes and do some questing finally.Ģ - Intense Training, +1 INT (for skill points, I want it at 10 eventually)Ĥ – Educated, +2 skill points per level (so extra 54 throughout the game)Ħ – Comprehension, +1 skill points from books (there’s 5 books per skill and 13 skills, so I get another free 60 skill points or so per a game, vast majority of those very early and in skills I have no time to upgrade otherwise), double skill points from magazines (so I can stop training most things (like Lockpick) at 55 early on and move on to other stuff while doing skill-checks in quests)Ĩ – Vigilant Recycler (Science 70), recycling boost for more ammo. In the game first do Lockpick to 55, then Science to 75 for Recycler (you need this early or you will be fighting with a machete more than your laser rifle), then Repair and Energy Weapons. Tag Energy Weapons, Science and Lockpick. Laser RCW and later Gatling being my main reasons here - but plasma spam doesn't fail either with huge magazine capacity of energy weapons. Worth it.įast Shot: +20% fire rate at expense of -20% accuracy. Good Natured: Since we won't be using other weapons, this nets 20-30 skill points right away at expense of -5 Energy Weapons. If INT is mother of all other attributes, this is the daddy of them). LCK 7-9 (+1) - Crit chance, bonus to all skills, casinos - and everything else. What do you think?ĬHA 1 (all points moved to INT to make a skilled sociopath)ĪGI 4 (used for AP, reload time, weapon draw time and that's it, I want it moderate)
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I could add one END here and remove one point from PER boosting it with implant instead. PER 6 (for better Criticals more than anything else)ĮND 5-6 (allows getting implants for STR, END, INT, AGI and LCK + one or two elite ones (I don't like regen one so can do with 5 END). Or STR 4 and then a whole chain of boosts to get weapons that require 8. STR 6 (+2) (Like I said, best guns require 8). * You need to loot Silver Rush store with Stealth Boy early on. You don't find enough of energy weapons to have everything at 100% like with Guns.
#Fallout nv best energy weapons Patch
* High Science and Repair are necessary to recover ammo, to make weapon repair kits and finally to be able to patch your rare toys with similar items. Up to 100 for Tesla Cannon and/or Tesla Beaton. * Energy Weapons have quite high skill requirements so you need them at 75 quite early or your Plasma Caster won't cut it. Is it worth it? Maybe for late game after level 20 and everything else is covered? Requires Pyromaniac perk at lvl 12 and 60 Explosives for +50% fire damage. * There's a possible synergy with Explosives if you intend to use Flamers. * Energy overall compared to Guns is low on damage but high on critical chance so a build for energy has to exploit this.
![fallout nv best energy weapons fallout nv best energy weapons](https://i.pinimg.com/originals/90/bd/b8/90bdb818335356e492f951a6fe35600b.jpg)
Weapon Handling at lvl 16 can lower requirements by 2 points - but why waste a perk while you can have same effect, extra +1 STR from it and all at meagre expense of 4000 caps? Doing 4 STR initially, then weapon handling, implant and intense training would work too, what do you think? * Best energy weapons require 8 STR so you need to go there with Intense Training and Implant sooner rather than later.