If an accomplice survives a successful heist, they take a cut from the cash reward and may be available for later missions with improvements to their unique skills. The game encourages differentiation in heist mission strategies-for example, in a holdup mission, players may either stealthily subdue civilians with an incapacitating agent or conspicuously storm the venue with guns drawn. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage. Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets, such as computer hacking or driving.
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The game may switch between characters automatically in single-player missions to complete certain objectives. Some missions are completed with only one character and others feature two or three. Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The single-player mode lets players control three characters: Michael De Santa, Trevor Philips and Franklin Clinton-criminals whose stories interconnect as they complete missions.
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The meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the mini-map). Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the world. To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft. In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, their health meter will gradually regenerate to its halfway point. Players respawn at hospitals when their health depletes. If players commit crimes while playing, law enforcement agencies may respond as indicated by a " wanted" meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity.